It might be worth looking at, alongside Plane Shift: Innistrad. Anyhoo, here are the parts of A Planeswalker's Guide to Innistrad:A Planeswalker's Guide to Innistrad wrote:When the light fades and the moon rises over Innistrad, humanity becomes the universal prey.
Packs of werewolves emerge like the tide, drawn out by the moon, their humanity washed away by animal rage. The vampire families bare their fangs at the scent of human blood. Hordes of the walking dead lurch across the manors and moors, driven by an innate hunger for the living. Alchemically created abominations twitch to life in alchemists' laboratories. Geists haunt the huddled human towns and terrify travelers along the dark crossways in between. From Innistrad's deeper chasms, powerful demons and impish devils plot humanity's downfall, their influence spreading into all echelons of human society.
The humans of Innistrad have done their best to fight back. They form torch-wielding mobs to cleanse the abominations with fire. They train specialized holy warriors, called cathars, to strike back against the supernatural horrors. Most of all, they brandish the power of their faith in the Church of Avacyn.
But the weapons of commoners, soldiers, and priests are all failing. Their whispered prayers and runic wards don't hold their same power. Talismans of silver no longer frighten nocturnal horrors. The holy symbol of Avacyn no longer keeps trespassers from disturbing the entombed dead. Things are getting progressively worse for humanity across the four major regions of the plane.
- A Planeswalker's Guide to Innistrad - Introduction: Innistrad's Four Provinces (Gavony, Kessig, Stensia, Nephalia), The Church of Avacyn (The Blessed Sleep), The Moon of Silver and Innistrad's Seasons (Harvest Moon, Hunter's Moon, New Moon), The Demons of Innistrad (The Silver Collar, The Skirsdag) Ascend into Darkness.
- A Planeswalker's Guide to Innistrad: Gavony and Humans - Gavony, Thraben, the High City (Outer Wall, Merchant's Wall, Child's Wall, Fang Wall, Bloodless Wall), Cathedral of Avacyn (Chapel of Noble Peers, Midvast Hall, Common Cloisters), The Helvault, The River Kirch, The Voice of the Moon, Moonchanters, Seraphic Shrouds (Gavony's Geography), Gavony Parishes, Nearheath (Videns, Wittal, Effalen), The Moorland, Gisa and Geralf, Trostad, Grafs, Blessed Grafs, The Estwald Murders, The Humans of Innistrad, Community, Travel (Chapel, Parish, Crossway, Crossway Altar), Defense (The Church of Avacyn), The Blessed Sleep, Theological Underpinnings, Church and State, Church Hierarchy (Avacyn, Avacyn's Host, The Flight of Goldnight, The Flight of Alabaster, The Flight of Herons), Clerical Ranks (Lunarch, Bishop, Mayor, Priest, Monk), Cathars (Lunar-smiths, Inquisitors, Parish-blades, Runechanters).
- Planeswalker's Guide to Innistrad: Kessig and Werewolves - Kessig, Ulvenwald, the Misty Wood, Kessiger Culture: Commoners and Rural Laborers (Kessigers and Avacyn, The Curfew of Silver, Etiquette in a World of Supernaturals, The Sleep Revel), Supernatural Creatures of Kessig (Werewolves in Kessig, Geists in Kessig, Other Supernaturals in Kessig), Locations in Kessig (The Breakneck Ride, Lambholt, the Threatened Pasture, Hollowhenge, the Lost Capital, Devils' Breach), Werewolves, Killer or Victim: Perspectives on the Lycanthrope, Human Form: A Tenuous Hold on Civility, Beast Form: The Natural Killing Machine, The Transformation, Aftermath, Repentants vs. Wantons: Living with the Curse, Religion: Warding Against the Change, Lycanthropes and the Moon (Blessed silver, Silver and the Moon), The Cause and Nature of Lycanthropy (The True Cause, Transmitting the Curse: The Call and the First Hunt, Detection, No Known Cure), Howlpacks (The Krallenhorde: Innistrad's Largest Howlpack, Mondronen: Carnal Ritualists, Leeraug: Killers of the Absent Moon).
- A Planeswalker's Guide to Innistrad: Stensia and Vampires - Stensia, Geier Reach, Mountain passes (Ziel Pass, Hofsaddel and Needle's Eye, Getander Pass and Kruin Pass), Stensia's valleys (Outland valleys, Inland valleys), The Farbogs, Ashmouth, Somberwald, Human Life and Culture (Sheep and shepherding, Stoicism, Village moats, cottage trees, and welcome mirrors), Vampire Culture (Noble benefactors, Social creatures, Demand for finery, Court of the Vampire King/Queen), Important Vampire Locations (Castle Falkenrath, The Voldaren Estate, Markov Manor), Personalities of Stensia (Cosper Lowe, Captain of the Silbern Guard, Kastinne, the Demon Killer, Traft and his attendants, Rem Karolus, Blade of the Inquisitors), Vampires, The Nature of Vampirism (Vampiric traits, Vampiric powers, Vampiric magic), Vampiric Vulnerabilities (Silver, the soothsayer, Avacyn's power), The Unquenchable Thirst (Blood trade, Feeding and siring, Only the gifted, The bite), Bloodlines (Markov, Falkenrath, Voldaren, Stromkirk).
- A Planeswalker's Guide to Innistrad: Nephalia and the Undead - Nephalia, Nearly Treeless, Waters (Silver Beach), Port Towns of Nephalia, Havengul (Elgaud Grounds, Corpse Trade, Ludevic), Drunau (The Fauchard, Merchants within Drunau), Selhoff (The Tide and the Nebelgast, The River Ospid and the Morkrut), The Erdwal, Jenrik's Tower, The Undead, The Unhallowed (Ghoulcallers, Fengraf, Seagraf, Diregraf), The Skaab, Geists (Malevolent and Benevolent, Avacyn as Psychopomp, Material and Immaterial, Faith's Power, White-Aligned Geists, Blue-Aligned Geists, Black-Aligned Geists, Red-Aligned Geists, Green-Aligned Geists).
The range of undead in this are pretty interesting. I'll have to go back and have another look at the PlaneShift document sometime.