Angel Tarragon thought it might be a good book for finding a list of KoK NPC bad guys, but I wondered back then...and am still wondering now...if it was more of a generic D&D book aimed at GMs that might be designing villains for multiple other campaign settings.
Knightfall surfed by a year later and was kind enough to post some useful information about the contents of the book:
But there hasn't been another bump since 2012.Big Mac wrote: ↑Sun Feb 12, 2012 3:07 amI avoided the Book of Vile Darkness, as I saw a bad review of it. Do you think the Villain Design Handbook actually does what the OP asked? Does it include actual example villans?Knightfall wrote:I think the best way to look at the book is to compare it to the Book of Vile Darkness, but that it isn't as over the top.
Thanks for the list of chapters. would you give a brief summary of what each chapter does, please. I can guess what the Prestige Classes and New Spells chapters would be about, but The Head of the Serpent and Wicked Things could be pretty much anything and most of the other chapters could be pitched in several ways.Knightfall wrote:Evil outsiders, for example, aren't the focus of the book; its more about "mortal" villainy. Here is list if its chapters.
Chapter 1: Stereotypes and Beyond
Chapter 2: Archetypes
Chapter 3: Inside the Mind of a Killer
Chapter 4: Where Monsters Dwell
Chapter 5: The Head of the Serpent
Chapter 6: New Villainous Rules
Chapter 7: Prestige Classes
Chapter 8: New Spells
Chapter 9: Wicked Things
Chapter 10: Dangerous Denizens
And it is v.3.5.
I'm still wondering about the Villain Design Handbook, but rather than continue to bump Havard's old topic with more off-topic questions, I thought I'd make a new topic and flat out ask: What is the generic advice/Kalamar split in this book?
How much generic advice (that is not connected to Kingdoms of Kalamar) is in this book?
How much specific advice (that is connected to Kingdoms of Kalamar) is in this book?
(I am actually interested in this book, for both reasons. But I'd like to know the split of generic/specific advice, so I can work out how important this book is on my wishlist.)
Are there specific example villains, that illustrate the various chapters? If so, would they be like a KoK version of The Iconics?
How about the Prestige Classes? I've noticed that 3e PrCs are generally split between the extremes of:
- A generic PrC to be "the dude who is good at shooting arrows while stood on the back of a moving horse with one eye shut" (which is a bit "meh!" to me or
- A specific PrC tied into an in-character organisation, where the PC/NPC needs to join that organisation in order to qualify for the PrC.
A PrC like that is based on storytelling (rather than min-maxing). So are any of the PrCs in the Villain Design Handbook tied to iconic Kalamar organisations? Will Chapter 7 allow me to get inspiration for villainous organisations that might vex the PCs?