I remembered that this post by Oqlanth suggested the Complete Necromancer's Handbook is set in Al-Qadim:
I actually mentioned Sahu, in my reply to Oqlanth:
So Oqlanth didn't mention Sahu, but I seemed to know they meant Sahu (back in 2012, when I wrote that reply).Big Mac wrote: ↑Sun Jul 22, 2012 11:24 pmI've seen Spelljammer references sneaked into both generic products and products for other campaign setttings (including Al-Qadim) before. I guess the Sahu stuff was in there because it could be handwaved as generic. I've not familiar enough with DMGR7 The Complete Book of Necromancers to be able to tell what percentage of the book is connected to Al-Qadim.Oqlanth wrote:There is also Complete Necromancer's Handbook which is officaly a 'generic' AD&D product but in reality it is much like 'Complete Ghul's Handbook' with Al Qadim regional sources within.
Lesh mentioned Sahu in this post.
Sahu also came up in the Relations between Zakhara and Faerun topic (which was about the Arabian-like people living in Faerûn and how they might be related to people living in Zakhara).
I've looked up the Sahu article on Forgotten Realms Wiki. According to that, there is canon for Sahu in DMGR7 The Complete Book of Necromancers and the Ruined Kingdoms boxed set.
How much Sahu content is there in Ruined Kingdoms? Is it enough to run a game on Sahu, or do you need the stuff from DMGR4?
How about the other way around. Does DMGR4 give you enough information to run a game, or do you need Ruined Kingdoms to be able to run a game?
Has anyone used Sahu in their games? What is the vibe like? Is the culture on Sahu anything like the culture of using necromancy in Jakandor?
Are there any other D&D products (especially adventures) that fit the theme of the Isle of the Necromancer Kings?