That’s certainly not how it’s played out for the many flying characters in my campaigns. Can only very rarely fly out of combat because of ceilings, walls, forest canopy. When they do missile weapons are weaker than melee and you can run out of ammo. Enemies have ranged attacks too When flight is occasionally a real advantage they frequently end up in trouble alone,Coronoides wrote: ↑Sat Aug 01, 2020 12:34 amCoronoides wrote: ↑Sat Aug 01, 2020 12:33 amtalsine wrote: ↑Fri Jul 31, 2020 1:34 pma dex race with 50 foot flight and no medium armor is not "balanced". They can just fly outside of every melee combat, and shoot a bow. That's not even taking into account avoiding difficult terrain or infinite hover that you get with flight in 5E. Aarokocra are very strong for any class that mains dex and wis, and for many that aren't.Coronoides wrote: ↑Fri Jul 31, 2020 1:03 pmI don't think Aarokocra are unbalanced. There are some limits to their flight (Armour use etc) and they get little else. A balanced flying race playable at first level should have very little else. However, flying characters are tough on new DMs (one character can circumvent some obstacles) and players (sure you can just fly up the cliff to the lair but then your unarmored weak self is there all alone). Personally, I'm fine with flying characters that are balanced.agathokles wrote: ↑Fri Jul 31, 2020 12:50 pm
Yes, that's the reason why in 4e there was a strong resistance against true flying races. I was more referring to why Coronoides refers to Aaracockra in 5e are in a "grey zone" -- it is that they are unbalanced, or there is some "official" grey zone (I don't know, like not legal for organized play or that kind of stuff).
At least 4E didn't let it's one flying race (the pixie, which i have other issues with) get hover.
Let’s agree to disagree on this one. I suspect it’s a case of table to table variation