[Star Wars] Star Wars RPG Saga edition

'A long time ago in a galaxy far far away..." Discuss the Star Wars campaign setting, as it relates to pen & paper RPGs, here.
agathokles
Red Dragon
Posts: 7686
Joined: Sat May 24, 2008 6:42 pm
Gender: male
Location: Milan, Italy
Contact:

Re: [Star Wars] Star Wars RPG Saga edition

Post by agathokles » Mon Apr 02, 2018 9:33 am

Yes, great news!
GP

User avatar
Yaztromo
The Real Nowhere Man
Posts: 1540
Joined: Sun May 27, 2012 10:55 pm
Gender: male
Location: My Nowhere Land

Re: [Star Wars] Star Wars RPG Saga edition

Post by Yaztromo » Tue Oct 09, 2018 12:14 am

Yaztromo wrote:
Mon Apr 02, 2018 2:36 am
This viewtopic.php?f=93&t=19491 may help providing a lot of sorely needed (by me) ready made adventures.
Yes, a little bit of adaptation is required to run them with SWSE, but anyway you have most of the job already done. :)
Here is the official guide for converting SWRPG to SWSE: https://web.archive.org/web/20090602085 ... ersion.pdf
I'm the Real Nowhere Man, sitting in my Nowhere Land,
making all my Nowhere plans for Nobody.

User avatar
Yaztromo
The Real Nowhere Man
Posts: 1540
Joined: Sun May 27, 2012 10:55 pm
Gender: male
Location: My Nowhere Land

Re: Star Wars RPG Saga edition

Post by Yaztromo » Wed Apr 17, 2019 7:03 am

nils wrote:
Tue Aug 30, 2011 9:59 am
But then there is no real reason for class-based systems anyway, since the real world doesn't work according to such a system.
Well... I agree that the real world isn't class based (in the D&D sense, at least...) but Star Wars characters can be described quite well with classes (Jedis, Scoundrels, Nobles, Scouts and Soldiers). In general I don't like class-based rulesets, but I think for Star Wars they fit pretty well.
I'm the Real Nowhere Man, sitting in my Nowhere Land,
making all my Nowhere plans for Nobody.

agathokles
Red Dragon
Posts: 7686
Joined: Sat May 24, 2008 6:42 pm
Gender: male
Location: Milan, Italy
Contact:

Re: Star Wars RPG Saga edition

Post by agathokles » Wed Apr 17, 2019 12:02 pm

Yaztromo wrote:
Wed Apr 17, 2019 7:03 am
nils wrote:
Tue Aug 30, 2011 9:59 am
But then there is no real reason for class-based systems anyway, since the real world doesn't work according to such a system.
Well... I agree that the real world isn't class based (in the D&D sense, at least...) but Star Wars characters can be described quite well with classes (Jedis, Scoundrels, Nobles, Scouts and Soldiers). In general I don't like class-based rulesets, but I think for Star Wars they fit pretty well.
Indeed. Star Wars heavily employs stock characters, so that a class based game actually fits better than in other genres. And each class is generic enough to support a variety of characters.

GP

Post Reply

Return to “Star Wars”