Big Mac wrote: Havard wrote:
This is possibly blasphemy, but has anyone here thought about using the MtG setting Domiaria for a D&D campaign?
It isn't blasphemy. It is what Wizards of the Coast should have started working on the second they bought D&D.
100% agree - in M:tG there are plenty of interesting stories, creatures and features that could be adapted very successfully to any fantasy campaign.
For example I can see old Argivian technology / arifacts quite compatible with old Blackmoorian technology (with similar instability, but mostly without the Radiance issues, that can however be retro-fitted), so a campaign where Urza and Mishra dig up old Blackmoorinan technologies/artifacts and later on learn to make new items using Blackmoorian technologies could be really amazing.
In alternative, I can really see Thallids taking over Alfheim / Wendar (and exiling the elves) or Alphatian (or Nithian?) wizards breeding Thrulls and swarming Thyatis (I think in the past I hinted at some similar options somewhere on ThePiazza... or was it the Comeback Inn?... maybe both...)
BUT M:tG could also be the source of several fully fledged and indipendent campaign settings and I think that the Wizards should consider working on it as it would be a great synergy between two of their most popular franchises, putting in touch and "cross-breeding" perhaps their two biggest fan bases.
I can't understand why they didn't start these projects with some top-notch author the day after they aquired D&D franchise rights.