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A Guide to the Astral Plane

 * '''Published:''' 1996
 * '''Publisher:''' TSR
 * '''Author:''' Monte Cook
 * '''Format:''' 96-page book
 * '''Rules:''' AD&D 2nd Edition
 * '''Product:'''
   * [[http://www.acaeum.com/ps/2625index.html|Acaeum]]
   * [[http://rpggeek.com/rpgitem/47908/a-guide-to-the-astral-plane|RPG Geek]]
   * [[http://index.rpg.net/display-entry.phtml?mainid=4727|RPG Net]]
   * [[http://tsr.bothgunsblazing.com/ps/ps-astral.htm|TSR Archive]]
   * [[wp>A Guide to the Astral Plane|Wikipedia]]

“SO WHY DO THEY CALL IT THE SILVER VOID? MUST MEAN THERE'S NOTHIN' THERE…RIGHT? -SOME CLUELESS SOD

Most berks think the Astral Plane's an empty place, serving as nothing but a cosmic highway connecting all the other places in the multiverse. Canny planewalkers know differently, though. Here are just a few of the “secrets” of the Silver Void that this book explains:

 * It is the backdrop of the multiverse, where phenomena such as space and time are so vastly different from "normal" that only a true blood knows his way around.
 * When he's on the Astral Plane, a basher moves, fights, and acts solely with his mind.
 * It is the closest thing the multiverse has to a "plane of magic," where sorcery and spells are not only more powerful, but are palpable, tangible objects.
 * The primary inhabitants are the infamous githyanki, an ancient race of wizards and warriors who know the dark of many secrets forbidden to others.
 * The Astral Plane is literally the dead-book of the gods.

NOW, THAT'S NOT NOTHIN', IS IT, BERK?

a_guide_to_the_astral_plane.txt · Last modified: 2016/10/23 23:00 (external edit)