* '''Published:''' 1996 * '''Publisher:''' TSR * '''Author:''' Monte Cook * '''Format:''' 96-page book * '''Rules:''' AD&D 2nd Edition * '''Product:''' * [[http://www.acaeum.com/ps/2625index.html|Acaeum]] * [[http://rpggeek.com/rpgitem/47908/a-guide-to-the-astral-plane|RPG Geek]] * [[http://index.rpg.net/display-entry.phtml?mainid=4727|RPG Net]] * [[http://tsr.bothgunsblazing.com/ps/ps-astral.htm|TSR Archive]] * [[wp>A Guide to the Astral Plane|Wikipedia]]
“SO WHY DO THEY CALL IT THE SILVER VOID? MUST MEAN THERE'S NOTHIN' THERE…RIGHT? -SOME CLUELESS SOD
Most berks think the Astral Plane's an empty place, serving as nothing but a cosmic highway connecting all the other places in the multiverse. Canny planewalkers know differently, though. Here are just a few of the “secrets” of the Silver Void that this book explains:
* It is the backdrop of the multiverse, where phenomena such as space and time are so vastly different from "normal" that only a true blood knows his way around. * When he's on the Astral Plane, a basher moves, fights, and acts solely with his mind. * It is the closest thing the multiverse has to a "plane of magic," where sorcery and spells are not only more powerful, but are palpable, tangible objects. * The primary inhabitants are the infamous githyanki, an ancient race of wizards and warriors who know the dark of many secrets forbidden to others. * The Astral Plane is literally the dead-book of the gods.
NOW, THAT'S NOT NOTHIN', IS IT, BERK?