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Al-Qadim: Arabian Adventures

 * '''Published:''' April 1992
 * '''Publisher:''' TSR
 * '''Author:''' Jeff Grubb, Andria Hayday
 * '''Format:''' 160 page softcover
 * '''Rules:''' AD&D 2nd Edition
 * '''Product:'''
   * [[|Forgotten Realms Wiki]]
   * [[|RPG Geek]]
   * [[|RPG Net]] 
   * [[|TSR Archive]]
   * [[wp>Al-Qadim: Arabian Adventures|Wikipedia]]
 * '''Review:'''
   * [[|RPG Net]]

Magic carpets, ghoulish vixens, genies rising from the sand in a whirlwind of smoke and fire - such wonders, spun into tales by the fabled Scheherazade, enchanted a king for a thousand and one nights.

The AL-QADIM™ campaign will enchante role-players for a thousand and one more.

You are about to discover an exotic realm inspired by the tales of Sinbad, Ali Baba, and other classics from the Arabian Nights. The first in a series of products, this volume features everything DMs and players need to launch the AL-QADIM campaign:

 * ''New rules for adventure, including desert survival, turning the hand of Fate, and averting the mysterious power of the evil eye''
 * ''New roles to play: bold desert raiders, swashbuckling corsairs, clandestine slavers, mystic clerics, wizards of fire, sorcerers who command genies, and more - over 20 roles in all!''
 * ''New proficiencies, from camel-riding to haggling at the bazaar''
 * ''New spells and a unique realm of magic, featuring the provinces of flame, wind, sea, and sand''
 * ''An introduction to Zakhara, Land of Fate, a new setting for the AL-QADIM campaign''

al-qadim_arabian_adventures.txt · Last modified: 2015/12/07 00:00 (external edit)