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Complete Adventurer

 * '''Published:''' 1st January 2005
 * '''Publisher:''' Wizards of the Coast
 * '''Author:''' Jesse Decker
 * '''Format:''' 192 page hardback
 * '''Rules:''' D&D 3.5 Edition
 * '''Wizards of the Coast:'''
   * [[|Art Gallery]]
   * [[|Class Chronicles: Factotums and Spellthieves]]
   * [[|Class Chronicles: Hexblades and Ninjas]]
   * [[|Class Chronicles: Scouts and Healers]]
   * [[|Errata]]
   * [[|Excerpts]]
   * [[|Product Spotlight]]
   * [[|Web Enhancement: Secrets of the Fochlucan College]]
 * '''Product:'''
   * [[|RPG Geek]]
   * [[|RPG Net]]
   * [[|TSR Archive]]
   * [[wp>Complete Adventurer|Wikipedia]]
 * '''Reviews:'''
   * [[|Know Direction]]
   * [[|RPG Geek]]
   * [[|RPG Net]]

Sharpen Your Survival Skills

Taverns are filled with tales of talented heroes and their breathtaking exploits. The prowess and ingenuity of these remarkable characters gives them the edge to succeed where others cannot.

This supplement for the D&D game provides everything you need to sharpen the skills and enhance the abilities of characters of any class. Along with new base classes, prestige classes, feats, spells, monsters, and magic items, Complete Adventurer provides alternate uses for skills and other options that expand the capabilities of the most versatile heroes.

To use this supplement, a Dungeon Master also needs the Player's Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook.

complete_adventurer.txt · Last modified: 2018/05/18 00:25 by big_mac