* '''Published:''' 11th April 2006 * '''Publisher:''' Wizards of the Coast * '''Author:''' Bruce R. Cordell, Christopher Lindsay * '''Format:''' Hardback, 160 pages * '''Rules:''' D&D 3.5 Edition * '''Wizards of the Coast:''' * [[http://archive.wizards.com/default.asp?x=dnd/ag/20060412a|Art Gallery]] * [[http://archive.wizards.com/default.asp?x=dnd/frcc/20070711|Class Chronicles: Psionic Classes]] * [[http://archive.wizards.com/default.asp?x=dnd/ex/20060403a|Excerpts]] * [[http://archive.wizards.com/default.asp?x=dnd/mwa/archiveall|Map-a-Week]] * [[http://archive.wizards.com/default.asp?x=dnd/ag/20060419a|Map Gallery]] * [[http://archive.wizards.com/default.asp?x=dnd/ps/20060403a|Product Spotlight]] * '''Product:''' * [[http://index.rpg.net/display-entry.phtml?mainid=175|RPG Net]] * [[http://tsr.bothgunsblazing.com/3e/comppsi.htm|TSR Archive]] * [[wp>Complete Psionic|Wikipedia]] * '''Reviews:''' * [[http://www.rpg.net/reviews/archive/12/12155.phtml|RPG Net]] * '''Other:''' * [[http://brilliantgameologists.com/boards/index.php?topic=13324.0|Brilliant Gameologists: Unofficial Errata]] * [[http://www.minmaxboards.com/index.php?topic=345.0|Minmax Boards: Unofficial Errata]]
Think You Know Everything about Psionics? Think Again.
In ages past, those who wielded psionic power were ignored. Then, as folk witnessed firsthand their strange abilities, they were scorned and treated like outcasts. Over time, they have carved niches for themselves in society. Now you can rub shoulders with them at the local inn, trade with them in the bustling streets, and follow them on some great adventure. Psionic characters are everywhere, and your world is all the better for it.
This companion to Expanded Psionics Handbook builds on the existing psionics rules and presents exciting new options for psionic characters and psionic “dabblers.” In addition to clarifying concepts introduced in Expanded Psionics Handbook, it presents three new standard classes — the ardent, the erudite, and the lurk — plus a host of new prestige classes, feats, spells, magic items, astral constructs, and organizations.