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Complete Warrior

 * '''Published:''' 1st November 2003
 * '''Publisher:''' Wizards of the Coast
 * '''Author:''' Andy Collins, David Noonan, Ed Stark
 * '''Format:''' Hardback, 160 pages
 * '''Rules:''' D&D 3.5 Edition
 * '''Wizards of the Coast:'''
   * [[|Class Chronicles: Eastern Classes]]
   * [[|Class Chronicles: Hexblades and Ninjas]]
   * [[|Class Chronicles: Swashbucklers, Marshals, Dragonfire Adepts]]
   * [[|Web Enhancement: The Order of the Chalice Expansion]]
 * '''Product:'''
   * [[|RPG Geek]]
   * [[|RPG Net]]
   * [[|TSR Archive]]
   * [[wp>Complete Warrior|Wikipedia]]
 * '''Review:'''
   * [[|Know Direction]]
   * [[|RPG Geek]]
   * [[|RPG Net (Chris Chave)]]

Forge Your Name in Battle

Great stories tell of mighty heroes finding fame and fortune in the heat of combat. Whether fighting with steel, spells, savagery, or stealth, their exceptional prowess enables them to emerge victorious from even the most harrowing conflicts.

This supplement for the D&D game provides everything you need to mold any character from any class into a force to be reckoned with in combat. Along with new character classes, prestige classes, feats, spells, and magic items, Complete Warrior also provides guidelines for running a martially focused campaign.

To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.

complete_warrior.txt · Last modified: 2018/05/23 07:23 by big_mac