The Book-House on The Piazza

The forum for discussing the worlds of Dungeons & Dragons...and more

User Tools

Site Tools


d20_cyberscape

d20 Cyberscape

 * '''Published:''' 1st September 2005
 * '''Publisher:''' Wizards of the Coast
 * '''Author:''' Owen K. C. Stephens
 * '''Format:''' 96 page softback
 * '''Rules:''' d20 Modern
 * '''Product:'''
   * [[https://rpggeek.com/rpgitem/52282/d20-cyberscape|RPG Geek]]
   * [[wp>D20_Future#d20_Cyberscape|Wikipedia: d20 Future: d20 Cyberscape]]
 * '''Reviews:'''
   * [[http://www.rpg.net/reviews/archive/11/11900.phtml|RPG Net]] by Matt Drake
   * [[http://www.rpg.net/reviews/archive/12/12218.phtml|RPG Net]] by Michael C. Gallaspy

New rules for running a d20 Modern or d20 Future™ campaign with a cyberpunk twist.

This new rules supplement provides everything players and Gamemasters need to create and run campaigns featuring cybernetics in the post-modern realm of cyberpunk fiction. Building on the d20 Future cybernetic rules, d20 Cyberscape includes rules for installing cybernetics and playing cyborgs, as well as new advanced classes and enhancements. d20 Cyberscape also features rules for magical and psionic cybernetics and virtual reality networks.

d20_cyberscape.txt · Last modified: 2016/01/12 00:00 (external edit)