* '''Published:''' 1st March 2005 * '''Publisher:''' Wizards of the Coast * '''Author:''' James Wyatt, Gwendolyn F. M. Kestrel * '''Format:''' 96 page softback * '''Rules:''' d20 Modern * '''Wizards of the Coast:''' * [[http://www.wizards.com/default.asp?x=d20modern/article/20050222a|Art Gallery]] * [[http://ww2.wizards.com/Company/Products/Default.aspx?doc=177400000|Product]] * [[http://www.wizards.com/default.asp?x=d20modern/we/20050315a|Web Enhancement]] * '''Product:''' * [[http://ogres.wikia.com/wiki/D20_Past|Ogre Lair Wikia]] * [[http://rpggeek.com/rpgitem/52277/d20-past|RPG Geek]] * [[http://index.rpg.net/display-entry.phtml?mainid=4858|RPG Net]] * [[wp>d20 Past|Wikipedia]] * '''Reviews:''' * [[http://dndorks.com/article/46/page1.aspx|Dungeons & Dorks]] * [[http://palaeontologicalinsanity.wordpress.com/2010/04/03/rappys-rpg-reviews-d20-past/|Rappy's Review Board]] * [[http://black-vulmea.blogspot.co.uk/2012/05/blast-of-d20-past.html|Really Bad Eggs]] * [[http://www.rpg.net/reviews/archive/11/11185.phtml|RPG Net]] * [[http://www.rpg.net/reviews/archive/11/11257.phtml|RPG Net]] * [[http://www.guildcompanion.com/scrolls/2006/feb/reviewd20past.html|The Guild Companion]]
New rules for running a d20 Modern campaign set in the past.
This new rules supplement provides everything players and gamemasters need to participate in adventures in the time period between the Renaissance and World War II, including new character options and rules for early modern firearms. It begins with an exploration of the historical period between 1450 and 1950, then provides rules for creating characters and campaigns that blend realism and fantasy. d20 Past also presents alternative campaign models, along with all the rules needed to play swashbuckling pirate adventures, Victorian horror investigations, thrilling Pulp Era escapades, and more, including three ready-to-play campaign modules.