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Dark•Matter Campaign Setting

 * '''Published:''' November 1999
 * '''Publisher:''' Wizards of the Coast
 * '''Author:''' Wolfgang Baur, Monte Cook
 * '''Format:''' 256 page hardcover
 * '''Rules:''' Alternity
 * '''Alternity RPG:'''
   * [[|Product]]
   * [[|Downloads]]
 * '''Product:'''
   * [[|RPG Geek]]
   * [[|RPG Net]]
   * [[wp>Dark•Matter|Wikipedia]]
 * '''Reviews:'''
   * [[|RPG Net]]
   * [[|RPG Net]]
   * [[|RPG Net]]

In the modern day, not everything is as it appears. Paranormal occurrences and occult activities are becoming everyday happenings. These events are quickly hidden from public view by various world governments and other organizations who have neither the knowledge nor understanding of their significance. Doorways to other worlds are opening, and it's up to the heroes of the Hoffmann Institute to determine friend from foe, good from evil, and conspiracy from happenstance.

The Dark•Matter Campaign Setting expands the Alternity game universe by introducing a near-future world full of the paranormal and occult, laced with conspiracies that threaten the entire world. As the beginning of a brand new campaign setting, the Dark•Matter game is certain to be in high demand as new customers look for the next great science fiction world.

dark_matter_campaign_setting.txt · Last modified: 2015/08/21 23:00 (external edit)