* '''Published:''' December 1997 * '''Publisher:''' TSR * '''Author:''' Monte Cook * '''Format:''' 176 page softcover * '''Rules:''' AD&D 2nd Edition * '''Product:''' * [[http://www.acaeum.com/ps/2631index.html|Acaeum]] * [[https://rpggeek.com/rpgitem/47916/dead-gods|RPG Geek]] * [[https://index.rpg.net/display-entry.phtml?mainid=4729|RPG Net]] * [[http://tsr.bothgunsblazing.com/ps/ps-dead.htm|TSR Archive]] * [[wp>Dead Gods|Wikipedia]] * '''Reviews:''' * [[https://mortengreis.wordpress.com/tag/dead-gods/|Roles, Dice, and Fun]] * [[http://www.rpg.net/reviews/archive/classic/rev_2746.phtml|RPG net]]
THINK KILLING A GOD'S TOUGH, BERK? TRY BRINGING ONE BACK.
Silently, ponderously, they float through the Astral Plane, mammoth isles of rock adrift in an endless sea of silver. Once they were gods. Now they're little more than debris, petrified husks of fading belief and forgotten prayer. Yet for many, their memories linger, their dreams live on — and for some, those dreams are terrifying nightmares of vengeance, and conquest, and death.
Dead Gods is a 176-page adventure book featuring two scenarios that can be played separately or linked together. In the first, the heroes are drawn into an epic quest to uncover the secrets behind the return of an infamous AD&D villain long though dead. In the second, the city of Sigil threatens to explode in a faction war for control of an old church and a mysterious force lurking within it. Dead Gods also features a MONSTROUS COMPENDIUM entry for a brand-new fiend, full-color illustrations to bring scenes alive for players, and a poster sheet of maps for the Dungeon Master.
Dead Gods builds on story elements first explored in the PLANESCAPE adventure anthology The Great Modron March, though that product is not required to use this one.