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DMGR5 Creative Campaigning

 * '''Published:''' 1st February 1993
 * '''Publisher:''' TSR
 * '''Author:''' Tony Pryor, Tony Herring, Jonathan Tweet, Norm Richie
 * '''Format:''' 128 page softcover
 * '''Rules:''' AD&D 2nd Edition
 * '''Product:'''
   * [[|RPG Geek]]
   * [[|RPG Net]]
   * [[|Tome of Treasures]]
   * [[|TSR Archive]]
   * [[wp>Creative Campaigning|Wikipedia]]

DM: “OK, you're all sitting in the tavern when…”

Players: “Oh no, not another tavern scenario! We're tired of those! We want something different!”

If this sounds like your latest gaming session, Creative Campaigning can help. This book is loaded with ideas and suggestions that will make even the most jaded players sit up and pay attention. Everything from alternate settings to variant rules to really strange adventures is included. Put your gaming back on track for outstanding heroic adventure!

dmgr5_creative_campaigning.txt · Last modified: 2018/03/10 19:45 (external edit)