* '''Published:''' August 1992 * '''Publisher:''' TSR * '''Author:''' Bill Slavicsek * '''Format:''' 210 pages * '''Rules:''' AD&D 2nd Edition * '''Product:''' * [[http://tsr.bothgunsblazing.com/ds/ds-dsq2.htm|TSR Archive]] * [[https://rpggeek.com/rpgitem/47925/arcane-shadows|RPG Geek]] * [[http://index.rpg.net/display-entry.phtml?mainid=8121|RPG Net]] * [[wp>Arcane Shadows|Wikipedia]] * '''Reviews:''' * [[http://www.legrog.org/jeux/ad-d-dark-sun/dsq2-arcane-shadows-en|Le Grog]] (in French) * [[http://warpstoneflux.blogspot.co.uk/2014/03/dark-sun-reviews-arcane-shadows.html|Warpstone Flux]]
Tyr has been freed, and the mighty army of Urik has been turned back. These are new and strange times, indeed. Now Urik has become home — at least for a while — and there are new markets to shop, new streets to explore, and, oh yes, preservers to meet. Preservers, the keepers of good magic, have sent a mysterious summons. They are ready to embark on a new and dangerous plot to thwart sorceror-kings and bring new life to Athas. To associate with preservers is dangerous to say the least, but when the king's templars uncover the schemes, a death mark falls upon all involved. Will a desperate journey across the wastelands, with the templars in hot pursuit, end in victory or chaos? The answers lie in the hearts of mighty heroes and the recesses of Arcane Shadows. Designed for four to six characters of 5th to 8th level, Arcane Shadows is set in Urik. A stand-alone adventure, Arcane Shadows can aslo be played as the sequel to Freedom and Road to Urik.