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Dungeon Master's Guide II (3.5e)

 * '''Published:''' 1st June 2005
 * '''Publisher:''' Wizards of the Coast
 * '''Author:''' Jesse Decker, David Noonan, Chris Thomasson, James Jacobs, Robin D. Laws
 * '''Format:''' 288 page hardback
 * '''Rules:''' D&D 3.5 Edition
 * '''Wizards of the Coast:'''
   * [[|Art Gallery]]
   * [[|Excerpt]]
   * [[|Map Gallery]]
   * [[|Product Spotlight: Designer Interview]]
   * [[|Wallpapers & Screensaver]]
 * '''Product:'''
   * [[|RPG Geek]]
   * [[|RPG Net]]
   * [[|TSR Archive]]
   * [[wp>Dungeon Master's Guide II|Wikipedia]]
 * '''Review:'''
   * [[|RPG Geek]]
   * [[|RPG Net (Matt Drake)]]

Take Your Game to a New Level

This supplement for the DUNGEONS & DRAGONS game contains a toolbox of timesaving aids and options to help you prepare and run memorable adventures and rich campaigns. Inside are ideas, advice, and ready-made material that will help you become a truly spectacular DM. With gaming advice, NPCs, devious traps, new magic items, and a fully detailed town, Dungeon Master's Guide II helps you keep your players on the edge of their seats.

To use this supplement, a Dungeon Master also needs the Player's Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook.

dungeon_master_s_guide_ii_3.5e.txt · Last modified: 2018/06/04 00:08 by big_mac