* '''Published:''' 1st June 2005 * '''Publisher:''' Wizards of the Coast * '''Author:''' Jesse Decker, David Noonan, Chris Thomasson, James Jacobs, Robin D. Laws * '''Format:''' 288 page hardback * '''Rules:''' D&D 3.5 Edition * '''Wizards of the Coast:''' * [[http://archive.wizards.com/default.asp?x=dnd/ag/20050610a|Art Gallery]] * [[http://archive.wizards.com/default.asp?x=dnd/ex/20050603a|Excerpt]] * [[http://archive.wizards.com/default.asp?x=dnd/ag/20050624a|Map Gallery]] * [[http://archive.wizards.com/default.asp?x=dnd/ps/20050606a|Product Spotlight: Designer Interview]] * [[http://archive.wizards.com/default.asp?x=dnd/dnd/20050601a|Wallpapers & Screensaver]] * '''Product:''' * [[https://rpggeek.com/rpgitem/44996/dungeon-masters-guide-ii|RPG Geek]] * [[https://index.rpg.net/display-entry.phtml?editionid=167|RPG Net]] * [[http://tsr.bothgunsblazing.com/3e/dmg2.htm|TSR Archive]] * [[wp>Dungeon Master's Guide II|Wikipedia]] * '''Review:''' * [[https://rpggeek.com/thread/1323339/dungeon-masters-guide-ii-have-10-years-aged-produc|RPG Geek]] * [[https://www.rpg.net/reviews/archive/11/11553.phtml|RPG Net (Matt Drake)]]
Take Your Game to a New Level
This supplement for the DUNGEONS & DRAGONS game contains a toolbox of timesaving aids and options to help you prepare and run memorable adventures and rich campaigns. Inside are ideas, advice, and ready-made material that will help you become a truly spectacular DM. With gaming advice, NPCs, devious traps, new magic items, and a fully detailed town, Dungeon Master's Guide II helps you keep your players on the edge of their seats.