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dungeon_master_s_guide_ii_3.5e [2015/12/09 08:05]
big_mac D&D Classics link added
dungeon_master_s_guide_ii_3.5e [2018/06/04 00:08] (current)
big_mac Additional links and product blurb added
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   * '''​Format:'''​ 288 page hardback   * '''​Format:'''​ 288 page hardback
   * '''​Rules:'''​ D&D 3.5 Edition   * '''​Rules:'''​ D&D 3.5 Edition
 +  * '''​Wizards of the Coast:'''​
 +    * [[http://​​default.asp?​x=dnd/​ag/​20050610a|Art Gallery]]
 +    * [[http://​​default.asp?​x=dnd/​ex/​20050603a|Excerpt]]
 +    * [[http://​​default.asp?​x=dnd/​ag/​20050624a|Map Gallery]]
 +    * [[http://​​default.asp?​x=dnd/​ps/​20050606a|Product Spotlight: Designer Interview]]
 +    * [[http://​​default.asp?​x=dnd/​dnd/​20050601a|Wallpapers & Screensaver]]
   * '''​Product:'''​   * '''​Product:'''​
 +    * [[https://​​rpgitem/​44996/​dungeon-masters-guide-ii|RPG Geek]]
 +    * [[https://​​display-entry.phtml?​editionid=167|RPG Net]]
 +    * [[http://​​3e/​dmg2.htm|TSR Archive]]
     * [[wp>​Dungeon Master'​s Guide II|Wikipedia]]     * [[wp>​Dungeon Master'​s Guide II|Wikipedia]]
 +  * '''​Review:'''​
 +    * [[https://​​thread/​1323339/​dungeon-masters-guide-ii-have-10-years-aged-produc|RPG Geek]]
 +    * [[https://​​reviews/​archive/​11/​11553.phtml|RPG Net (Matt Drake)]]
-A follow-up to the ''​Dungeon Master’s Guide'', designed ​to aid Dungeon Masters and reduce game preparation time.+'''​Take Your Game to a New Level'''​
-The ''​Dungeon Masters Guide II'' ​builds upon existing materials in the ''​Dungeon Masters Guide''​. It is specifically designed to facilitate playespecially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building ​and using prestige classes, and creating campaign settingsReady-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town.+This supplement for the DUNGEONS & DRAGONS game contains a toolbox of timesaving aids and options to help you prepare and run memorable adventures and rich campaigns. Inside are ideas, advice, and ready-made material that will help you become a truly spectacular DM. With gaming advice, NPCs, devious traps, new magic items, and a fully detailed town, ''​Dungeon Master's Guide II'' ​helps you keep your players on the edge of their seats. 
 +To use this supplement, a Dungeon Master also needs the ''​[[player_s_handbook_3.5e|Player'​s Handbook]]'',​ ''​[[dungeon_master_s_guide_3.5e|Dungeon Master's Guide]]'',​ and ''​[[monster_manual_3.5e|Monster Manual]]''​. A player needs only the ''​Player'​s Handbook''​.
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dungeon_master_s_guide_ii_3.5e.txt · Last modified: 2018/06/04 00:08 by big_mac