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 * '''Published:''' 13th February 2007
 * '''Publisher:''' Wizards of the Coast
 * '''Author:''' Jason Bulmahn, Rich Burlew
 * '''Format:''' 160 page hardback
 * '''Rules:''' D&D 3.5 Edition
 * '''Wizards of the Coast:'''
   * [[|Art Gallery]]
   * [[|Class Chronicles: Factorums and Spellthieves]]
   * [[|D&D Character Sheets (includes Factotum)]]
   * [[|D&D Podcast: Dungeons]]
   * [[|Elite Opponents: Variant Gorgons]]
   * [[|Excerpts]]
   * [[|Map-a-Week: Complete Compiled Archive (includes Wartower Wardens Guildhall)]]
   * [[|Product Spotlight: Designer Interview]]
   * [[|Steal this Hook: Dungeon Dangers]]
   * [[|Trapsmith: A Dungeoneer's Best Friend]]
   * [[|Wallpaper & Screensaver]]
 * '''Product:'''
   * [[|RPG Geek]]
   * [[|RPG Net]]
   * [[wp>Dungeonscape|Wikipedia]]
 * '''Reviews:'''
   * [[|Know Direction]]

Welcome to the Dungeon!

Since the dawn of the Dungeons & Dragons game® game, the dungeon has remained a place of mystery, excitement, and danger. Purple worms burrow through the earth, eager for their next meal. Savage orcs lurk within the darkness, ready to surge forth and lay waste to civilised lands. Strange cults, mutated monsters, and forgotten gods hide within the choking darkness of the dungeon's halls. Nowhere else offers greater prospects for wealth, magic, and power. Yet the horrors that lurk beneath the world never give up their treasures without a fight…

This D&D® supplement presents a refreshing new take on dungeon adventures. It shows Dungeon Masters how to inject excitement, innovation, and thrilling adventure into their dungeons. New rules for encounter traps allow DMs to build deadly snares to catch the unwary. For players, the factotum class is a cunning wanderer, a jack-of-all-trades who can cope with anything the dungeon throws at him. New equipment, feats, and prestige classes give adventurers the tools they need to survive the dark beneath the earth.

dungeonscape.txt · Last modified: 2017/01/06 00:00 (external edit)