* '''Published:''' March 1986 * '''Publisher:''' TSR * '''Author:''' Philip Meyers * '''Format:''' 32 page softback * '''Rules:''' AD&D 1st Edition * '''Product:''' * [[http://www.acaeum.com/ddindexes/modpages/i.html|Acaeum: I-Series]] * [[http://rpggeek.com/rpgitem/48951/baltrons-beacon|RPG Geek]] * [[http://index.rpg.net/display-entry.phtml?mainid=2715|RPG Net]] * [[http://tsr.bothgunsblazing.com/dd1/i7.htm|TSR Archive]] * [[wp>Baltron's Beacon|Wikipedia]]
A strangely delivered advertisement has led you to a sage named Demetrios. He needs a rare component to complete a desperately needed potion. The journey to retrieve it will take you through a large, unexplored swamp to a ruined keep, the former headquarters of a vile cult that once claimed the lives of many innocent youths.
You cautiously accept the mission. But who knows what monsters lurk in the vast marsh? Are the old ruins occupied, perhaps by things even more dangerous than the previous residents? Beware, for the eerie green light shining upward from the central tower, the beacon that guides your way, may attract others as well. To succeed, you must penetrate the keep and find a unique Black Flame worshipped by the old cult. Could those evil ones be lurking about still? You will know soon…
To solve the mysteries of Baltron's Beacon, the characters must excel in handling wilderness, building ruins, dungeons, traps, puzzles, and new monsters. This adventure, originally designed for tournament use, is now available for your own campaign.