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Key of Destiny

 * '''Published''': 15th May 2004
 * '''Publisher''': Sovereign Press
 * '''Author''': Christopher Coyle
 * '''Format''': 176 page softcover
 * '''Rules''': D&D 3.5 Edition
 * '''Margaret Weis Productions (via Wayback Machine):'''
   * [[|Product page]]
   * [[|Key of Destiny Errata]]
   * [[|Key of Destiny Preview]]
 * '''Product:'''
   * [[|Dragonlance Nexus]]
   * [[|Dragonlance Nexus]]
   * [[|RPG Geek]]
   * [[|RPG Net]]
   * [[|TSR Archive]]
   * [[wp>List_of_Dragonlance_modules_and_sourcebooks#Key_of_Destiny|Wikipedia: List of Dragonlance modules and sourcebooks: Key of Destiny]]
 * '''Reviews:'''
   * [[|RPG Net]]
 * '''Other:'''
   * [[|Wizards of the Coast: Chat Transcript]]

Unlock Adventure!

An ancient secret is discovered in an overrun border town, long ago forgotten by the elves of the east. It is a magical key - so obscure that history does not remember its form or even what it unlocks. But an unseen evil searches tirelessly, even as the lost knowledge finds its way into the most unlikely hands.

Key of Destiny is a DRAGONLANCE adventure for the d20 System set in the Age of Mortals. Designed to start a new campaign with 1st level characters, the adventure requires the use of the DRAGONLANCE Campaign Setting and the d20 System core rulebooks from Wizards of the Coast.

The adventure contained within these pages will take a group of heroes from city to ruins, from wasteland to dungeon, and from despair to hope. It presents new creatures, spells, and magical items.

Key of Destiny is the first in a trilogy of epic DRAGONLANCE adventures published by Sovereign Press.

key_of_destiny.txt · Last modified: 2016/04/29 23:00 (external edit)