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Madness at Gardmore Abbey

 * '''Published:''' 20th September 2011
 * '''Publisher:''' Wizards of the Coast
 * '''Author:''' James Wyatt, Creighton Broadhurst, Steve Townshend
 * '''Format:''' see below
 * '''Rules:''' D&D 4th Edition
 * '''Wizards of the Coast:'''
   * [[|Product]]
 * '''Product:'''
   * [[|RPG Geek]]
   * [[|RPG Net]]
 * '''Reviews:'''
   * [[|At the Sign of the Green Man]]
   * [[|Canadian RPG Guy]]
   * [[|Points of Light]]
   * [[|The Learning DM]]
 * '''Other:'''
   * [[|Cartographer's Guild: Encounter maps by Jacktannery]]
   * [[|Sly Flourish: Tips for Gardmore Abbey]]

This deluxe adventure takes heroes into the ruins of Gardmore Abbey, a monastery that was once the base of a militant order of paladins devoted to Bahamut. According to legend, the paladins brought a dark artifact back from a far crusade and stored it in their abbey for safekeeping, and evil forces gathered to assault the abbey and take it back. What the legends don't tell is that this artifact was actually the Deck of Many Things, a force of pure Chaos.

This adventure brings characters into the extensive dungeons beneath the ruins–dungeons that are warped and twisted with the raw forces of Chaos surrounding the cards of the deck, forces that dramatically alter the place with each successive visit.


 * Four 32-page books that present the adventure location of Gardmore Abbey, new monsters, enemies and allies, quests, and encounters
 * Two double-sided battle maps depicting dramatic locations in the adventure
 * A die-cut card stock sheet of monster tokens
 * A die-cut card stock sheet of dungeon tiles
 * A deck of 24 cards presenting the Deck of Many Things

madness_at_gardmore_abbey.txt · Last modified: 2017/06/27 23:00 (external edit)