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Magic of Faerûn

 * '''Published:''' 1st August 2001
 * '''Publisher:''' Wizards of the Coast
 * '''Author:''' Angel Leigh McCoy, Sean K Reynolds
 * '''Format:''' 192 page softback
 * '''Rules:''' D&D 3.0 Edition
 * '''Wizards of the Coast:'''
   * [[|Errata]]
   * [[|Excerpt: Incantatrix]]
   * [[|FAQ]]
   * [[|Product Spotlight: Interview with Sean K Reynolds]]
   * [[|Web Enhancement: A Druid's Grove]]
 * '''Product:'''
   * [[|Forgotten Realms Wiki]]
   * [[|RPG Geek]]
   * [[|RPG Net]]
   * [[|TSR Archive]]
   * [[wp>Magic of Faerûn|Wikipedia]]
 * '''Reviews:'''
   * [[|Le Grog]] (in French)
   * [[|Pyramid Review]]
   * [[|RPG Net (Brad Everman)]]
   * [[|RPG Net (Adam D. Kohler]]
 * '''Other:'''
   * [[|Sean K Unofficial Web Enhancement: Candle Magic]]

Discover the Power and Master the Art

Magic pervades Faerun. This guide explores the hidden lore and secrets of magic in the Forgotten Realms game setting. From the history of magic to magical variants (including gem magic, spellfire, and the mageduel), magical creatures, locations of power, and advanced options for creating magic items, this book covers what a Dungeon Master or the player of a spellcaster in the Forgotten Realms setting needs to know.

 * More than 200 new spells
 * Almost 200 new magic items
 * 11 new prestige classes

To use this accessory, you also need the Player's Handbook, the Dungeon Master's Guide, the Monster Manual, and the Forgotten Realms Campaign Setting.

magic_of_faerun.txt · Last modified: 2017/12/31 21:36 (external edit)