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Mind Lords of the Last Sea

 * '''Published:''' January 1996
 * '''Publisher:''' TSR
 * '''Author:''' Matt Forbeck
 * '''Format:'''  96-page book, 32-page book, fold-out map
 * '''Rules:''' AD&D 2nd Edition
 * '''Product:'''
   * [[|RPG Geek]]
   * [[|RPG Net]]
   * [[|TSR Archive]]
   * [[wp>Mind Lords of the Last Sea|Wikipedia]]
 * '''Review:'''
   * [[|Burnt World of Athas]]
   * [[|Big Ball of No Fun]]

The Last Sea, a huge body of cool water, remains locked in time, a manifestation of the Green Age that survives to the current Athasian era. Here, people live in safety and peace — as long as they follow the laws set forth by the ancient, immortal Mind Lords who rule over them.

Mind Lords of the Last Sea details the environs and societies living in a hidden valley hundreds of miles north of the Tyr Region. On the shores of the largest known body of water on Athas, the ancient city of Saragar rises like a temple to the Green Age, and the Triune Mind Lords hold sway over all with their powerful psionic abilities.

This accessory is the second in a series of “Wanderer's Chronicles” that explore the new areas of Athas. It features:

 * A 96-page sourcebook that details the hidden valley, the Last Sea, and all the creatures and intelligent races that inhabit the region --- as well as a comprehensive look at the Mind Lords and their great city, Saragar. This sourcebook also includes new monsters, new rules, and new equipment specific to this new region.
 * A 32-page adventure book that provides a ready-to-play adventure set in Saragar and around the Last Sea.
 * A full-colour, poster-sized map of the Last Sea region complete with plenty of exciting new locations to explore.

By the Last Sea, the danger is all in your mind…

mind_lords_of_the_last_sea.txt · Last modified: 2015/08/18 23:00 (external edit)