* '''Published''': 30th July 2002 * '''Publisher''': Atlas Games * '''Author''': Chris Dolunt * '''Format''': Hardback, 256 pages * '''Rules''': D&D 3.0 Edition * '''Atlas Games:''' * [[http://www.atlas-games.com/pdf_storage/nyambe_map.pdf|Map]] * [[http://www.atlas-games.com/nyambe/|Nyambe Homepage]] * Web Enhancements: [[http://www.atlas-games.com/pdf_storage/nyambe_deeds.pdf|Deeds of the Ancestors]], [[http://www.atlas-games.com/pdf_storage/nyambe_maskmaker.pdf|Mask Makers of Nyambe-Tanda]], [[http://www.atlas-games.com/pdf_storage/NyambeGiraffes.pdf|When Giraffes Attack!]] * '''Product:''' * [[https://rpggeek.com/rpgitem/47698/nyambe-african-adventures|RPG Geek]] * [[https://index.rpg.net/display-entry.phtml?editionid=1877|RPG Net]] * [[http://tsr.bothgunsblazing.com/d20/nyambe.htm|TSR Archive]] * '''Review:''' * [[https://www.rpg.net/reviews/archive/classic/rev_7311.phtml|RPG Net: Colin Fredericks]] * [[https://www.rpg.net/reviews/archive/classic/rev_7315.phtml|RPG Net: Ross Winn]] * '''Other:''' * [[http://www.mad-irishman.net/pub_nyambe.html|Mad Irishman: Character Sheets]]
In the land of the Overpower, the jaws of the crocodile are the only reward for the unwary.
Nyambe™ is a vast land of exotic creatures and wide expanses, where ancestral orishas cry for brave tribal warriors to carve out the hearts of foul mchawi wizards, and where dragon-blooded sorcerers once joined the fierce Amazons of Nibomay in the bloody Rebelling Time to win their freedom. This eagerly anticipated campaign setting for the D20 System™ brings together high fantasy and African myth, legend, and history in a hardcover sourcebook of epic proportions for both players and GMs.
Nyambe: African Adventures includes:
* Twelve new human tribal cultures and six variant non-human races, like the Wakyambi elves who meddle in the affairs of men from the depths of the bIda rainforest. * New core class variants and prestige classes change druids into shamen who worship the natural orisha spirits and are as comfortable in the skin of a panther as in humanoid form. * New skills and feats like Ancestral Blessing, Drum Dancer, Elephant Warrior, and Fire Blood are the heritage of every Nyamban, as well as new weapons, armor, and equipment designed for a tropical climate where the heat of the vast savannah is more dangerous than an enemy's spear. * The spirit-worship of the mortals has called upon the orisha for new spells and domains such as Darkness, Exile, Fertility, Lightning, and Plague ever since the Dark Time when the Overpower ascended into the sky on the web of a giant spider. * Mad omurogo wizards contemplate the contents of mojuba bags to prepare their divination spells, and new magic items like zombi powder turn fallen warriors into true zombis that keep a hideous memory of their former lives. Ritual masks let the wearer become an orisha, and vodou nkisi statues hurl powerful curses at those who dare to use them. * And in the dark interior of the continent lurk creatures never before seen by the men of the tamed north lands... ravenous beasts of the jungle and desert are only the beginning of the danger that awaits those who walk the lands of Nyambe!
Requires the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by Wizards of the Coast