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* '''Published''': 30th October 2003 * '''Publisher''': Atlas Games * '''Author''': Chris Dolunt * '''Format''': Paperback, 96 pages * '''Rules''': D&D 3.0 Edition * '''Product:''' * [[https://rpggeek.com/rpgitem/52671/ancestral-vault|RPG Geek]] * [[https://index.rpg.net/display-entry.phtml?mainid=2821|RPG Net]] * '''Review:''' * [[https://rpggeek.com/thread/1344889/review-nyambe-ancestral-vault|RPG Geek]]
Drawn from the sweltering rainforests and dangerous savannahs of Nyambe, Ancestral Vault brings gamers a rich hoard of African-flavoured treasures and equipment. This 96-page perfect bound sourcebook describes mundane D20 System equipment, special and superior items, and magical objects of all degrees of power. Though designed for use with Atlas Games' Nyambe: African Adventures setting, these items can find their way into any campaign as exotic treasures from faraway lands.
Ancestral Vault includes:
* New magical rings, rods, staves, wands, potions, wondrous items, cursed items, and artifacts. * Rules for magical games, Far Eastern prayer beads, and alternate magic item creation feats. * New adventuring equipment, tool kits, ship rules, trade goods, armour, shields, and weapons, as well as fixes for the lack of armour in Nyambe. * Rules for using natural medicine to create tattoos, ritual scars, and herbal concoctions. * Magic item tables for all the items in ''Ancestral Vault'' as well as those found in ''[[nyambe_african_adventures|Nyambe: African Adventures]]''.