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Player's Handbook II (3.5e)

 * '''Published:''' 9th May 2006
 * '''Publisher:''' Wizards of the Coast
 * '''Author:''' David Noonan
 * '''Format:''' 244 page hardback
 * '''Rules:''' D&D 3.5 Edition
 * '''Wizards of the Coast:'''
   * [[|Art Gallery]]
   * [[|Character Class: Dead Levels]]
   * [[|Character Class: Dragon Shaman - Elemental Warrior]]
   * [[|Character Class: Duskblade]]
   * [[|Character Sheets]]
   * [[|Class Chronicles: Beguilers and Dragon Shamans]]
   * [[|Class Chronicles: Duskblades and Knights]]
   * [[|Design & Development: Designing the Delve, Part I]]
   * [[|Eberron Expanded: Player's Handbook II]]
   * [[|Errata]]
   * [[|Excerpts]]
   * [[|Map-a-Week: Part 1]]
   * [[|Map-a-Week: Part 2]]
   * [[|The Mind's Eye: Expanded Classes, Part One: Psychic Warrior, Soulknife, Wilder]]
   * [[|The Mind's Eye: Expanded Classes, Part Two: Egoist, Kineticist, Nomad]]
   * [[|The Mind's Eye: Expanded Classes, Part Three: Seer, Shaper, Telepath]]
   * [[|The Mind's Eye: Expanded Classes, Part Four: Ardent, Divine Mind, Lurk, and Erudite]]
   * [[|Previews for May and Beyond]]
   * [[|Web Enhancement: Magic Items: Transferring XP Costs]]
   * [[|Web Enhancement: Variant Deck of Many Things]]
   * [[|Web Enhancement: The Unwavering Path]]
 * '''Product:'''
   * [[|RPG Geek]]
   * [[|RPG Net]]
   * [[|TSR Archive]]
   * [[wp>Player's Handbook|Wikipedia]]
 * '''Review:'''
   * [[|RPG Net]]

The Player's Handbook II builds upon existing materials in the Player's Handbook. This is the first direct follow up to the best-selling and most used D&D rulebook. It is specifically designed to expand the options available for players by both providing new material and increasing the uses for existing rules. Included are chapters on character race, background, classes, feats, spells, character creation, and character advancement. New rules include racial affiliations that make race matter as a character advances in level, new character classes and alternate class features for existing classes, new feats, tools for rapid character creation, and additional organisation and teamwork benefits — an option first introduced in Dungeon Master's Guide II and Heroes of Battle.

player_s_handbook_ii_3.5e.txt · Last modified: 2017/01/23 00:00 (external edit)