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Psionics Handbook

 * '''Published:''' 1st March 2001
 * '''Publisher:''' Wizards of the Coast
 * '''Author:''' Bruce R. Cordell
 * '''Format:''' 160 page hardback
 * '''Rules:''' D&D 3.0 Edition
 * '''Wizards of the Coast:'''
   * [[|Class Chronicles: Psionic Classes]]
   * [[|Errata]]
   * [[|FAQ]]
   * [[|Introduction]]
   * [[|Web Enhancement: More Psionic Monsters]]
 * '''Product:'''
   * [[|RPG Geek]]
   * [[|RPG Net]]
   * [[|TSR Archive]]
   * [[wp>Psionics Handbook|Wikipedia]]
 * '''Review:'''
   * [[|RPG Net (George Jackson)]]
   * [[|RPG Net (Prince Nightchilde)]]

Masters of the Mind

Adventurers speak of a rare breed of heroes who can bend the laws of nature to their bidding through sheer force of will. This mental manipulation is not magical, nor is it the stuff of superstitious gossip. It is the art of psionics.

This supplement for the D&D game provides psionic character classes, psionic skills and feats, a psionic combat system, and a piethora of psionic powers, items, and monsters - everything you need to include psionics in your campaign.

To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide and the Monster Manual. A player needs only the Player's Handbook.

psionics_handbook.txt · Last modified: 2018/02/18 19:36 (external edit)