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Red Hand of Doom

 * '''Published:''' 14th February 2006
 * '''Publisher:''' Wizards of the Coast
 * '''Author:''' James Jacobs, Richard Baker
 * '''Format:''' 128 page softback
 * '''Rules:''' D&D 3.5 Edition
 * '''Wizards of the Coast:'''
   * [[|Excerpt]]
   * [[|Designer Interview]]
   * [[|Web Enhancement]]
 * '''Author's Blog:'''
   * [[|Atomic Dragon Battleship: Twenty-Eight Adventures Part 13: Red Hand of Doom]]
 * '''Product:'''
   * [[|RPG Geek]]
   * [[|RPG Net]] 
   * [[|TSR Archive]]
   * [[wp>Red Hand of Doom|Wikipedia]]
 * '''Review:'''
   * [[|The Official Time Waster's Guide]] (via The Wayback Machine)
 * '''Others:'''
   * [[|Worlds in a Handful of Dice: Retrospective]]

Who Can Stand Against the Son of the Dragon?

The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx emerged a single champion. One by one the tribes fell silent as the warlord rose up, red scales gleaming along his shoulders, horns swept back from his head. A hundred bright yellow banners stood beneath him, each marked with a great red hand. He stood upon a precipice and raised his arms. “I am Azarr Kul, Son of the Dragon!” the warlord bellowed. “Hear me! Tomorrow we march to war!”

Red Hand of Doom is a Dungeons & Dragons adventure designed for characters of levels 6-12. Confronted with the relentless advance of Azurr Kul’s horde, the characters must undertake vital missions to influence the outcome of the war. Can they shatter the armies of the enemy, or will Azarr Kul’s dreams rain destruction upon the human lands?

red_hand_of_doom.txt · Last modified: 2015/12/07 00:00 (external edit)