* '''Published:''' 1 September 2002 * '''Publisher:''' Sword & Sorcery Studios * '''Author:''' Glenn D. Brown, Joseph Carriker, Eric Jansing, Anthony Pryor, Darrell Ridley, James Sharkey, Jr., Bradford Walker, James Wilbur * '''Format:''' 236 page hardcover * '''Rules:''' D&D 3.0 Edition * '''Product:''' * [[https://rpggeek.com/rpgitem/53978/relics-rituals-ii-lost-lore|RPG Geek]] * [[http://index.rpg.net/display-entry.phtml?mainid=5623|RPG Net]] * [[http://scarn.wikia.com/wiki/Relics_and_Rituals_II:_Lost_Lore|Scarred Lands Wiki]] * [[http://tsr.bothgunsblazing.com/d20/relics2.htm|TSR Archive]] * '''Review:''' * [[http://www.gamemonkeys.com/reviews/r/relicsandrituals2.htm|Game Monkeys Magazine]] * [[http://www.rpg.net/reviews/archive/classic/rev_7196.phtml|RPG Net (Crow & Mage)]]
Requires the user of the Dungeons & Dragons Players Handbook, Third Edition, published by Wizards of the Coast.
Sword and Sorcery books are published under the Open Gaming License and are 100% compatible with 3rd edition rules.
More Magic and Mayhem for Your 3rd Edition Campaign
Following in the footsteps of its best-selling predecessor, Relics & Rituals 2 brings more spells, true rituals, magic items and artifacts to excite and challenge your players. Included in this book are 10 new prestige classes, guidelines for astrological magic, details regarding lost magical tomes, and rules for introducing psionics to your games. This sourcebook contains a wealth of material easily incorporated into any ongoing campaign.