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SJS1 Goblins' Return

 * '''Published''': December 1991
 * '''Publisher''': TSR
 * '''Author''': Bruce Nesmith
 * '''Format''': 64 page softback
 * '''Rules''': AD&D 2nd Edition
 * '''Product:'''
   * [[|RPG Geek]]
   * [[|RPG Net]]
   * [[|Spelljammer Wiki]]
   * [[|TSR Archive]]
 * '''Other:'''
   * [[|Spelljammer: Beyond the Moons: To Scale Deckplans: SJS1 Goblin's Return]]

Hundreds of years ago, the elves and goblinkin fought for control of known space in the Unhuman War. The elves emerged victorious and the goblinkin were driven out to lick their wounds and plot revenge for another day.

That day has come.

After centuries of plotting and building, a new race of advanced orcs known as the scro have rallied the goblins, hobgoblins, and kobolds. It is only a matter of time before they infiltrate known space to wreak destruction on the inhabited planets.

The elves are looking for a few good adventurers to infiltrate a scro base and steal any information valuable to the war effort. Your PCs are offered the chance to become heroes — or die trying.

Goblins' Return is a 64-page adventure set in the second Unhuman War. The first of a two-part module series, it can later be linked with Heart of the Enemy or it can be played as a stand-alone adventure. Goblins' Return is designed for four to six characters of levels 7-10.

sjs1_goblins_return.txt · Last modified: 2016/11/16 00:00 (external edit)