Sand and Ice, Wyrms and Wonder
The destuction wrought by the Divine War was worldwide, reaching even the blasted dunes of Asherak, the ice wastes of Fenrilik and the wyrm-dominated Dragon Lands - distant realms long a mystery to those who dwell elsewhere in the Scarred Lands. At last, the mystery is revealed. Explore the ashen deserts and stately theopoli of the the Asherak, birthplace of the gods. Uncover the secrets beneath the ice of Fenrilik, the last bastion of titanspawn. Discover the wonders of the wyrm clans of the Dragon Lords, masters of sword, spell and warring hand.
Whether used as a launching point for campaigns to explore the lost continents of the Scarred Lands or as a toolkit for playing unique characters from harsh and exotic environs, Strange Lands: Lost Tribes of the Scarred Lands offers new and interesting spells, monsters, magical items, feats and prestige classes for players and GMs alike.
Requires the user of the Dungeons & Dragons Players Handbook, Third Edition, published by Wizards of the Coast.
Sword and Sorcery books are published under the Open Game License and are 100% compatible with revised 3rd Edition rules. This book contains material that can be added to any ongoing d20 System campaign.