* '''Published:''' 1st January 2001 * '''Publisher:''' Wizards of the Coast * '''Author:''' Jason Carl * '''Format:''' 96 page softback * '''Rules:''' D&D 3.0 Edition * '''Wizards of the Coast:''' * [[http://archive.wizards.com/default.asp?x=dnd/ex/20010105|Excerpt: Drunken Master]] * [[http://archive.wizards.com/default.asp?x=dnd/er/20040125a|Errata]] * [[http://archive.wizards.com/default.asp?x=dnd/er/20030221a|FAQ]] * [[http://archive.wizards.com/default.asp?x=dnd/we/20010119a|Web Enhancement: Fight! Fight!]] * '''Product:''' * [[http://rpggeek.com/rpgitem/44079/sword-and-fist-a-guidebook-to-fighters-and-monks|RPG Geek]] * [[http://index.rpg.net/display-entry.phtml?mainid=391|RPG Net]] * [[http://tsr.bothgunsblazing.com/3e/swordfist.htm|TSR Archive]] * [[wp>Sword and Fist|Wikipedia]] * '''Review:''' * [[https://www.rpg.net/reviews/archive/classic/rev_3934.phtml|RPG Net (Jan-Willem van den Broek)]] * [[https://www.rpg.net/reviews/archive/classic/rev_7347.phtml|RPG Net (Merric Blackman)]]
Combat Isn't Everything - It's the Only Thing
The masters of armed and unarmed combat, fighters and monks, come into their own in this book. It's packed with ways to customize fighter and monk characters, including:
* New feats, prestige classes, weapons, and equipment * Information about special organizations such as the Red Avengers and the Knight Protectors * Maps of locations that fighters and monks frequent: guard towers, monasteries, and a gladiatorial arena
Indispensable to both players and Dungeons Masters, this book adds excitement to any campaign.