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The Living Land

 * '''Published:''' May 1990
 * '''Publisher:''' West End Games, Ulisses Spiele
 * '''Author:''' Christopher Kubasik
 * '''Format:''' Paperback, 128 pages
 * '''Rules:''' Torg
 * '''Product:'''
   * [[|RPG Geek]]
   * [[|RPG Net]]
   * [[wp>Torg|Wikipedia: Torg]]
 * '''Other:'''
   * [[|Kansas Jim: Living Land World Laws]]
   * [[|Doug D. Dawson: The Living Land: The Land Of Primitive Reality]]
   * [[|Ulisses: Living Land Preview #1 – One Year Later]]
   * [[|Living Land Preview #2 – Kaah!!!!!!!!!!!!!!!!!]]
   * [[|Ulisses: Torg Eternity Preview #4 – Core Earth and the Living Land]]

The Sourcebook of Primative Reality

Earth is at war, and reality hangs in the balance…

In the turbulant Near Now of Earth's history, our world is plunged into the reality-changing Possibility Wars. Large areas of our planet have been radically altered, the very laws of nature mutated – portions of the Earth turned into someplace else.

North America has been invaded by the followers of Baruk Kaah, High Lord of the Living Land. Now, a real of dinosaurs and spiritual magic stretches across the continent. From New York to Ohio, from Sacramento to Washington State, and throughout the tundra wastes of Canada, a primitive, violent reality has impressed itself on our world.

The United States is a savage place. Dinosaurs crash through deserted cities. Blood-crazed tribes of humanoid lizards roam unchecked. The U.S. and Canadian governments struggle to retain control of those areas not yet affected by the unending reality storms. Technology no longer functions in the primative realm. Our weapons of war have been rendered useless by the altered laws of nature. Only you, the Storm Knights, can save our reality from the invading hordes.

A Companion Volume to the Torg Roleplaying Game

The Living Land Sourcebook is part of Torg, an epic game of adventure, magic and altered reality. This volume includes information on the primative realm of Baruk Kaah. It features source material on the Living Land and its effects on the United States and Canada, gamemaster material for incorporating this realm into Torg or other roleplaying games, and new rules for primitive magic, creatures, races, and Storm Knights operating in the Living Land.

the_living_land.txt · Last modified: 2017/10/08 08:37 (external edit)