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Tome and Blood

 * '''Published:''' 1st July 2001
 * '''Publisher:''' Wizards of the Coast
 * '''Author:''' Bruce R. Cordell, Skip Williams
 * '''Format:''' 96 page softback
 * '''Rules:''' D&D 3.0 Edition
 * '''Wizards of the Coast:'''
   * [[|D&D Fight Club: Mugandu, Yak Folk Wizard/Rogue/Mindbender]]
   * [[|D&D Fight Club: Sowelleile: Lamia Wizard (Acolyte of the Skin)]]
   * [[|Epic Insights: Epic Level Magic]]
   * [[|Epic Insighgts: Transformational Prestige Class Epic Progressions]]
   * [[|Excerpt]]
   * [[|FAQ]]
   * [[|Rules Reference: Feats, Prestige Classes, and Spells]]
   * [[|Web Enhancement: Hidden Lore]]
 * '''Product:'''
   * [[|RPG Geek]]
   * [[|RPG Net]]
   * [[|TSR Archive]]
   * [[wp>Tome and Blood|Wikipedia]]
 * '''Review:'''
   * [[|RPG Net (Alan D. Kohler)]]
   * [[|RPG Net (Bradford C. Walker)]]

A Spell Is Better than a Thousand Words

Every mystic library reserves a place for this single potent volume of arcane lore. It's packed with ways to customize sorcerer and wizard characters, including:

 * New feats, spells, and magic items.
 * New prestige classes, including the dragon disciple, fatespinner, and pale master.
 * Information about special organizations such as the Broken Wands and the Arcane Order.
 * Maps of a mages' guildhall and a home that a sorcerer and a wizard share.

Tome and Blood is indispensable to players and Dungeon Masters who want to add a new dimension to sorcerers and wizards.

To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.

tome_and_blood.txt · Last modified: 2018/02/18 23:17 (external edit)