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Tome of Magic: Pact, Shadow, and True Name Magic

Not to be confused with Tome of Magic (2e)

 * '''Published:''' 14th March 2006
 * '''Publisher:''' Wizards of the Coast
 * '''Author:''' Matthew Sernett, David Noonan, Ari Marmell, Robert J. Schwalb
 * '''Format:''' Hardback, 285 pages
 * '''Rules:''' D&D 3.5 Edition
 * '''Wizards of the Coast:'''
   * [[|Art Gallery]]
   * [[|Class Chronicles: Binders]]
   * [[|Class Chronicles: Truenamers]]
   * [[|Class Chronicles: Shadowcasters]]
   * [[|Errata]]
   * [[|Excerpts]]
   * [[|Map Gallery]]
   * [[|Product Spotlight: Designer Interview]]
 * '''Product:'''
   * [[|DandD Wiki]]
   * [[|DnD Wiki]]
   * [[|RPG Geek]]
   * [[|RPG Net]]
   * [[wp>Tome of Magic|Wikipedia]]
 * '''Reviews:'''
   * [[|RPG Net (Joe G Kushner)]]
   * [[|RPG Net (John Cooper)]]
 * '''Other:'''
   * [[|The Piazza: Retrospective: The Shadowcaster]]

Unlock the Magical Powers of Vestiges, Shadows and Syllables

The Tome of Magic supplement presents three new kinds of magic that you can integrate easily into any Dungeons & Dragons campaign. These magic “subsystems” function alongside the existing D&D magic system and offer new game mechanics, character options, and adventure possibilities. Within this tome you'll find three new standard classes - one for each new kind of magic - as well as new spells, feats, prestige classes, monsters, and magic items tied thematically to each.

Pact Magic

Powerful entities known as vestiges exist beyond the boundaries of life, death, and undeath. The binder uses pact magic - a combination of symbols and secret rituals - to summon these entities, strike bargains with them, and gain their formidable and sometimes bizarre supernatural powers.

Shadow Magic

The Plane of Shadow is a dark, twisted reflection of the real world. The shadowcaster, by understanding the fundamental properties of the plane and unlocking it's magical mysteries, learns to harness and channel its umbral gloom, shaping the darkness to server her whim.

Truename Magic

Every creature has a truename - the world of its creation. The truenamer knows the primal language of the universe - the language of Truespeech - and learns the truenames of creatures and objects to gain control over them, transform them, or destroy them.

tome_of_magic_pact_shadow_and_true_name_magic.txt · Last modified: 2019/01/07 19:07 by big_mac