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X2 Castle Amber

 * '''Published:''' June 1981
 * '''Publisher:''' TSR
 * '''Author:''' Tom Moldvay
 * '''Format:''' 28 page paperback
 * '''Rules:''' Classic D&D
 * '''Product:'''
   * [[|Acaeum: X-Series]]
   * [[|Acaeum: X2 Foreign]]
   * [[|RPG Geek]]
   * [[|RPG Net]]
   * [[|Tome of Treasures]]
   * [[|TSR Archive]]
   * [[wp>Castle Amber (module)|Wikipedia]]
 * '''Reviews:'''
   * [[|Classic Modules Today]]
   * [[|Dreams in the Lich House]]
   * [[|Mark Bertenshaw]]
   * [[|Merric's Musings]]
   * [[|Paper & Pen RPGs]]
   * [[|Prince of Nothing]]
   * [[|Roles, Dice, and Fun]]
   * [[|RPG Musings]]
   * [[|Swords & Stitchery]]
 * '''Other:'''
   * [[|Alan Jones: Glantri Module Maps]]
   * [[|Chicagowiz's Games: Rethinking X2 Castle Amber]]
   * [[|Grognardia: Retrospective]]
   * [[|Hill Cantons: Derailing Castle Amber]]
   * [[|Merric's Musings: Running X2 Castle Amber]]
   * [[|Swords & Stitchery: Cometary]], [[|Swords & Stitchery: Further Cometary]]
   * [[|Swords & Stitchery: X2 Castle Amber and Adventurer, Conqueror, King or The Dark Albion]]

Trapped in the mysterious Castle Amber. you find yourselves cut off from the world you know. The castle is fraught with peril. Members of the strange Amber family, some insane, some merely deadly, lurk around every corner. Somewhere in the castle is the key to your escape, but can you survive long enough to find it?

This module contains referee notes, background information, maps, and exploration keys intended for use with the D&D Expert rules. Be sure to look for other D&D modules from TSR, the Game Wizards!

x2_castle_amber.txt · Last modified: 2018/02/13 19:38 by big_mac